Every player gets their own courier, that start out as flying couriers, regardless of hero level. Very fast couriers with streamlined controls:. Creeps receive 3 upgrades compared to normal mode at each time they are upgraded. Creeps are upgraded at wave 6 and every 5 waves afterward (i.e. Lane creeps are upgraded at a much faster rate than normal:. Tier 4 towers have 2600 health and 21 armor. Tier 3 towers have 2500 health and 16 armor. Tier 2 towers have 2500 health and 16 armor. Tier 1 towers have 1350 health and 9 armor. However, the displayed times still light up correctly when the items become available. The shop still shows the standard game times for their unlocks. All tiers of neutral items start dropping 7 minutes earlier. Shorter timers on all ban, pick and strategy phases. All bans are applied immediately, rather than being voted and randomly chosen. However, in order to shorten the match time, several differences exist: This game mode has the same rules as All Pick. Ignores the player's 25 least played heroes. Gives a free and unsellable Enchanted Mango and Faerie Fire. Cannot random in the last 10 seconds of the picking phase.Ĭlicking the "Random" button locks in a random hero for the player.
Players lose 2 gold per second if they haven't picked a hero after the selection timer runs out. 75 seconds pre-creep time, instead of the default 90. 75 seconds hero selection time, instead of the default 60. Players can choose any hero, random a hero, or swap heroes with teammates. 16.1 Enabling multiple game modes at once.